The Hand of Vengeance
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The Hand of Vengeance | |
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Ship specification | |
Class |
Rokh Class Battleship |
Designation |
Direct Assault |
Origin |
Auren United Navy Corps |
Commander | |
Affiliation | |
Alias |
Vengeance |
Warp Capabilities |
Auren Gellar Field Drive (AGFD-31 specification) |
Status | Active, in orbit around Bandersnatch |
Weapons |
ECM: 1Z-3 Subversive ECM Eruption, Warp Disruption Field Generator, 'Arbalest' Siege Missile Launchers, Dual Accelerator Cannon Batteries, Anode-Pulse Particle Stream Cannons, Praetor II-Variant Attack Drones |
Previous Campaigns |
Operation: Auren's Light; The Hand of Night; The Fear and Disquiet; The Liberation of Aridia; The War of Ten Suns; The Second Heresy; The Fountain War; Darken The Skies. |
The Crew
Rali commands the battleship and its 'crew', or would in theory. The reality is that the total crewmen across all of the three ships making up the Flame Knights' main fleet in local space number just under a dozen. Most, if not all, of each ship's internal maintenance and operations are automated. Rali, Zaik, Cen, Silver and Haak are the only people that ever have an extended stay on The Hand of Vengeance in an official capacity.
The Ship
The Hand of Vengeance is a 'Rokh' class battleship, originally created and designed as part of the Auren United Navy Corps. History conspired for it to become part of the Flame Knights' fleet, and it has accompanied The Infernus on many battlefronts across the cosmos. Unlike its older, larger counterpart, Vengeance was designed specifically for fleet vs fleet combat. Much of its weaponry are countermeasures to disable opposing ships and make them vulnerable for an all-out fire assault. Many ships have met their end at its cannons.
The History
Vengeance joined Haak's fleet just after the campaign dubbed 'Auren's Light', where the system was liberated from the forces of darkness, after much of its citizens had fallen to the initial invasion.