Difference between revisions of "Item World"

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It's here that you can also switch which Fixed Innocent you want in your item.
 
It's here that you can also switch which Fixed Innocent you want in your item.
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[[category: places]]

Latest revision as of 16:37, 27 June 2018

What is the Item World?

The Item World is precisely as it sounds--- an entire world located within an item. No matter what item it may be--- food, drink, armor or weapon--- it has an associated world located within it. It's been believed that the Item World is more an alternate dimension, given the all-too frequent encounters from other worlds.

The landscape is ever-shifting, so no two trips through will ever be the same.

How do I get there?

Usually, one can ask the Concierge at the RosenQueen Outlet to send one into the Item World. If one is not available, then one can get there via Dimensional Gate, albeit this is a very risky maneuver to pull.

For home usage, there is a machine with the capability to send entire teams into the Item World.

How do I leave?

If you wish to leave the Item World, you have two ways to go--- either reach the 10th floor and take the gate there, or use a Mr. Gency's Exit. (Think about that name for a minute, and you'll see the pun)

Additional Info

Depending on the rarity of the item, the number of floors within an item varies.

Common items (rarity 255-32) have 30 floors to them.

Rare items (rarity 31-8) have 60 floors.

Legendary items (rarity 7-0) have an impressive 100 floors contained within.

Thanks to updates with Item World Technology, when all of the floors in an item are cleared, the item can upgrade in rarity, and the floors traversed will be reset, allowing one to dive back into an item and strengthen it once again.

Change in Rarity Ranks

Another update saw to do away with floor limitations per item--- and added in a new rarity rank, appropriately titled Epic. Rarity was also revised-- instead of beginning at 255 and dropping to 0, now it begins at 0 and rises to 100.

Rarity 0-24 is Common.

Rarity 25-49 is Rare.

Rarity 50-99 is Legendary.

Rarity 100 is Epic.

Hazards within

Despite being within an item, there are multiple hazards to consider when traversing the Item World.

Notorious

The most common hazard are the Notorious, ill-tempered beings that dwell upon each floor of the item. They have but one goal in mind---- to make you very much dead.

The Notorious take form related to the item's world of origin. An item from the Netherworld will most likely have demons of all assortments dwelling within it. Under this provision, one can prepare for enemy encounters. Surprisingly, you can capture the majority of them for whatever ideas you have planned--- just make certain you've the strength to do so.

Geo Effects

Often times, there can be Geo Symbols and Blocks upon colored panels. Depending on the power of the symbol or block in question, the panels upon which they sit can bestow benefits or penalties that range from raising or lowering offensive and defensive powers to healing or harming over time.... to even making certain people outright invincible.

If they're more of a hindrance than a help, feel free to destroy them.

Terrain

Due to the perpetually shifting nature of the Item World, often times the terrain of a given floor can have a mishmash of different terrains---- slippery ice, damaging acid or fire, perilous heights and plummeting depths. Best watch your step, as one wrong turn can lead to your death, and RosenQueen won't be held accountable for your screw up.

Pirates and Invaders

The greatest plausible evidence of the Item World being a Dimensional Nexus, there are often groups of roving pirates, often revolving around certain themes. While they all have the idea of plundering whatever riches you might've acquired, some often have things you can take advantage of, such as having treasure on board, captured Innocents, or even special equipment.

When Pirating vessels fell out of popularity, most demons simply formed a Pocket Netherworld and decided to drive them around the Item World. On occasion, one might stop by and launch an attack--- repelling them can help bolster your item's strength. However, each Netherworld can bring its own effect, and if it's one you're not fond of, the only way to stop it is to summon your own Netherworld and send theirs packing.

Item Bosses

Every ten floors within an item, you can come up against one of the Item Bosses.

Floors ending in 0, and not of the listed floors below, have Item Generals, whose defeat will add extra power to the item alongside +1 to rarity rank.

Floors 30, 60 and 90 hold Item Kings. Their defeat adds even greater power, an extra Innocent Slot, and +2 rarity rank.

Floor 100 (initially only in a Legendary Item) has the Item God. Defeating them will grant even higher power to the item, yet another Innocent slot if they weren't already maxed out, and depending on the rank of the item in question, they can carry the next tier up of a weapon or armor. Some will even carry rare equipment not normally found elsewhere. They also add +3 to rarity rank, and can give a free Fixed Innocent which can be swapped in and out freely of that item in particular. (Even if removed, it can only go back to that item, so be very careful of when you go messing with them)

Benefits

So, why would someone comb the depths of their items, if there are such hazards so close to you?

Item Levels

With every floor cleared in the Item World, whether by killing all of the enemy Notorious or reaching the next floor via the Orange Dimensional Gate, the item raises a level, gaining better performance overall. Depending on the quantity of Notorious, Item Bosses and Pirates defeated, extra growth can be expected within the item's performance. Think of it like removing impurities in metal.

With advancements in Item World Technology, Level Spheres can be found on certain floors--- if lifted or broken before the floor is cleared, extra levels can be added to the item.

There are also Level Fish, which are very skittish creatures. If lifted before the floor is completed, it has the same effect as a Level Sphere. However, they're said to be delicious delicacies, and so the Notorious will hunt them down. They also tend to spoil after a little while, so move quickly.

Initially, you just had to make it to the Orange Dimensional Gate to pass a floor and receive a level--- now you have to clear the entire floor of enemies, else the initial level is lost. While you can technically earn more levels the deeper you go (up to 4-6 a floor much later on), clearing a floor completely will net you more bonus levels.

Mystery Rooms

On occasion, whether by a Green Mystery Gate or by random chance between floors, one can find themselves inside a Mystery Room. These can range from salespeople whom will sell you additional items, to a Hospital to heal and revive fallen units, to even more chances to add levels to the item in question. Sometimes you'll just run into foes looking for an easy target.

A particular Bonus Room can contain a Level Sphere, multiple treasure chests, and a wealth of Innocents, detailed below.

Innocents

Not all of the creatures on a floor are hostile---- there exist good-hearted residents, the Innocents, that serve to empower the item, each in their own way.

While Innocents will assist to the best of their capabilities, the Notorious hate them with a passion, and will seek to attack them whenever the chance arises. If beaten by a Notorious, the Innocent will be found on a later floor. By defeating them yourself, they become subdued, and gain an increase to their power overall. From there, they can be moved between items.

However, they can be combined with others of the same type, to further increase their power. If kept within an item when an Item Boss is defeated, a bit of their power can influence the item's growth.

A certain breed of Innocent, the Fixed Innocent, requires special mention, as many items have them, each with their own effects. Some range from useful to outright crazy. As mentioned above, they can't be moved from item to item, and if granted via the Item God, can be swapped between to mix and match effects. Be warned, you can only have one Fixed Innocent on per item, so choose wisely.

Other info to consider

While the above sounds like a lot to take in, it's only scratching the surface of the Item World's depths. The following information may vary depend on the method used to travel through the Item World.

Innocent Island

After clearing a floor ending in 0, sometimes you can be lead to the Innocent's Island. Here is where the subdued Innocents in an item call home--- it's a non-combat zone to allow travelers to rest up, thanks to the provided medical services. Depending on the method used to travel through the item, one can access the Item Assembly here, to pass a variety of bills that improve the item.

There's usually a RosenQueen vendor here, selling random stuff.

Event Panels

Sometimes in an item, there is a violet-colored structure which is raised high and decorated differently. When enough things are placed upon this structure, whether it be random items or allies or enemies, something will trigger on the floor. Could be treasure, a wild innocent being spawned, or even Mystery Gates and Level Spheres.

Reverse Pirating Missions

Are you getting tired of having to deal with Pirates? Ever want to do some Pirating of your own? Well now you can!

For every 20 floors cleared in an item, there comes a chance to perform Reverse Pirating Mission--- you take your own Item World Vessel and go to one of 5 special floors hidden away in the item. Much like the Bonus Room mentioned above, you have a wealth of Innocents, Treasure Chests, and a Level Sphere---- the main difference here is that you get another shot at defeating an Item Boss.

Floors 20 and 40 hold an Item General.

Floor 60 and 80 hold an Item King.

Floor 100 holds the Item God.

Something to consider here, is that you have a time limit to gather as much treasure and as many Innocents as you can, alongside taking down the Item Boss and Notorious. Anyone left behind will be considered Killed in Action, so I hope you have deep pockets to cover medical bills.

Mr. Egg

On occasion, a strange feathery fellow will air-mail an egg to your floor. When it hits the ground, something will usually show up. While the first three items can already be on a floor at any given time, Mr. Egg will still deliver one of the below-mentioned things. Sometimes, if found in a Mystery Room, you can pay him to deliver even more eggs, if you're feeling lucky.

Lucky Boards, small fuzzy creatures whom are a prime source of either EXP, Mana, HL, or Weapon/Skill EXP, are the most common drop. Though small and having punchable faces, they're surprisingly hardy, able to tank a lot of punishment to the point that a lot of attacks don't even seem to scratch them.

Bottlemails are creatures from Ivoire, usually seen delivering mail to other islands. Here, these glassy creatures contain secret scrolls that can teach evilities and skills to whomever can crack them open to reap the rewards.

Level Fish can also spawn from these eggs. Get to them, posthaste.

However, not all of his deliveries are pleasant ones--- on occasion, a Prototype Darkdeath Evilman will spawn from these eggs. He's a tough bastard, all things considered, but managing to crack him like the egg he spawns from will give your item extra rarity and another Item Assembly visit.

Item World Assembly

In the older times of Item Worlding, when on the Innocent's Island, you could call up the Item World Assembly, to pass an assortment of bills ranging from extra stats to more Innocent slots to extra movement and jump height. Much like the regular Assembly, you'd need the right amount of Mana to call the bill up.

The number of Assemblies that could be held depended on the Item's rarity. One visit for Common items, two visits for Rare, and three for Legendary. Around the time of the Hades Crisis, these numbers got doubled for each rarity rank.

During the second Krichevskoy Debate, the Item Assembly could be called up via a generous amount of HL, instead of Mana, and since items could upgrade to Legendary through repeated trips, they capped at six visits to the Assembly.

A later update during the War with No Victor allowed for an infinite number of Assembly Visits, gaining one per each Item God and Proto Darkdeath slain. However, calling up the Assembly requires Item World Points. You earned these points via trading in items to the Concierge, and the higher the rarity and rank of the item, the more points obtained with each trade. Something to note is that increasing the rarity of your item decreased the points needed to call the Assembly for each proposal.

It's here that you can also switch which Fixed Innocent you want in your item.