Difference between revisions of "Silence Device"

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The skin (100HP) is [[Shadow]] Technology and will kill anyone who touches it, using their life force to help power the unit. It must be breached from long range before players can enter.  
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The skin (100 HP) is Shadow Technology and will kill anyone who touches it, using their life force to help power the unit. It must be breached from long range before players can enter.  
  
 
NOTES: Players start with 700 HP, 1000 MP. Any use of magical attacks or powers in the device will cause the device to charge and create 300 HP damage to anyone inside the device. Five charges and it will go off, obliterating any planet near it.  
 
NOTES: Players start with 700 HP, 1000 MP. Any use of magical attacks or powers in the device will cause the device to charge and create 300 HP damage to anyone inside the device. Five charges and it will go off, obliterating any planet near it.  
  
 
NOTE 2: Any Telepath character will do /sell 2 damage on attacks.
 
NOTE 2: Any Telepath character will do /sell 2 damage on attacks.

Latest revision as of 14:17, 15 August 2019


The Silence Device was an orbital weapon capable of mass destruction. It has has the outward appearance of a jet black Cube 400 feet on the side with shimmering, bio-orgnanic skin. It was destroyed on August 5th, 2015.

The interior is subdivided into five chambers:

Chamber 1 - Orientation Matrix

(500 HP) The Orientation Matrix is an internal Gyroscopic element and navigational control subsystem. Disabling it would render the Silence Device unable to navigate properly, but may cause it to erratically crash into other bodies. (If Orientation Matrix is disabled / destroyed Roll 1d14 for possible impact points in the Solar System -- some are remote regions where destruction would not be an issue)

Protected by an armored defense unit (HP 1200) that may choose to nest itself in different chambers once per turn. The unit does not activate unless hostile action is taken anywhere in the Device.

Chamber 2 - Energy Disbursement Node

(500 HP) Regulates the transfer of energy from the Energy Intake Siphon to the Energy Storage Unit. Disabling this will prevent the device from functioning normally but will cause 50 HP Damage Each Turn to all occupants due to dangerous power leaks. If disabled the Silence Device will Self Destruct in 20 turns.

Chamber 3 - Energy Intake Siphon

(500 HP) Brings energy into the Silence Device. If destroyed, the Silence Device will cease to function, however the Device will convert into Mass Driver mode targeted for Earth. Players will have 6 turns to stop it (600 HP) or else it will strike somewhere on Earth causing massive damage (1d9 for possible locations, 7 continents + 2 Oceans)

Chamber 4 - Energy Storage Unit

(1000 HP) The Storage chamber where energy is kept for use in destruction. If it is breached the Silence Device will not function, but it will go into emergency shielded lockdown mode (500 HP offensive barrier) Players will have 5 turns to escape before annihilation. One player may be evacuated each turn.


Chamber 5 - CPU Chamber

(1500 HP) The brain of the Silence Device, a nameless giant Sailor Senshi. Killing this individual will kill the Silence Device and all traps / defenses. The only access to the CPU is through shafts from the Chamber Entry locks. Only one player may enter per turn and that player will be subject to immediate attack.


The skin (100 HP) is Shadow Technology and will kill anyone who touches it, using their life force to help power the unit. It must be breached from long range before players can enter.

NOTES: Players start with 700 HP, 1000 MP. Any use of magical attacks or powers in the device will cause the device to charge and create 300 HP damage to anyone inside the device. Five charges and it will go off, obliterating any planet near it.

NOTE 2: Any Telepath character will do /sell 2 damage on attacks.